- A Mod of Captainflufball's "Geometry Dash Revamped" ( https://scratch.mit.edu/projects/1105159080/ ) - That includes Updates like: Centralized Hack Menu and New Hacks --> (With Custom Keybinding for all Hacks) Undo and Redo Buttons (for Blocks only for now...) More Acurate GD hitboxes (for Spikes and Player) --> (Yes that includes the blue (block) hitbox!) Reworked Slope Physics Consistent Music sync for all FPS and Speedhack ~ Added Hacks: Show Attempts Restart Keybind Minimum Noclip Accuracy Maximum Noclip Deaths Custom Speedhack - With many more bug fixes including: Mini Scale in editor (keybind is f+v+ up/down arrows) Spider Bug Startpos Floor & Ceiling Positions Mobile Editor Movement 2x1 Slope Inversions Removed Airborne Gamemodes Orb-buffering Fixed Wave & Ship Trail Colors Wave floating on floor visual bug Fixed Snap to Grid Button Fixed Invisible Icons in customization tab Accurate Timekeeping in pause and endscreen Toggle orbs increasing variable - And QoL features like: Disabled trigger selection while not in UI/All Layer Cheat Indicator Keybinds for 1 player mode Startpos Progress Bar & Percentages 60fps Saw rotation Better Startpos UI 30fps Endscreen Animation One Orb activatable per Tick - A special thank you to the closed beta testers: Wallyboom2010 Florida man (meowwet) VinnieK2008 Please Report any Bugs or Glitches in the Comments! - Updates: 3/25/2026 - PUBLIC RELEASE 3/25/2026 - Reverted to old GDR orb and cube physics, moved cheat indicator slightly higher - a few instructions from the original project: I would highly recommend the use of turbowarp to run this project. Turbowarp can remove the question marks. Playing Levels - Click, W, Up Arrow, or SPACE to jump - Left Arrow or A to move left in platformer mode - Right Arrow or D to move right in platformer mode - X to place checkpoints in practice mode - C to delete checkpoints in practice mode - P to open the pause menu In Editor - WASD to move Camera - R to Rotate objects - X to delete selected objects - C to copy/paste selected objects - Arrow keys to move selected objects To save a level, remix this project and press the save now button in the project editor. If you want to bring a level from turbowarp into scratch, save the level code (you can do this in the pause screen), and load it into scratch. To use triggers, use the wire tool to connect a detection box (the light green trigger) to another trigger. © Oct 05, 2024
Uhh guys, theres nothing here, just a placeholder...