If you want to preview the demo, please use full screen. For the render pipeline setting 0 = SRP while 1 = BRP
CREDITS Thanks to @Mehlon for showing me about the current rendering method I am using, and for making the BRP renderer. Thanks to @rbrummels for making the camera mouse movements NOTES This is the replacement for Unreal Engine Scratch edition. This is v2.0.0, so as you can see from this, there are 2 renders now -BRP- for if you are trying to make a simple project that is not complicated, and -SRP- for advance 3d projects that you might want to make. There is also now a particle system, so now you can add particles to your project. Also it is way easier to change the settings of your project now with visible settings. I would add rotation in the next version of the engine.