This is a 2 player fighting game (similar to Super Smash Bros) where players try to knock each other off of the stage. Controls: Movement: WAD and JIL Basic Attack: S and K Recovery Attack: Q and O Special Attack: E and U Classes: Each class has a unique Special Attack, and may have unique properties. Abilities listed below. Laser: A well-rounded class, has a ranged attack of a small laser shot. Tank: A heavy class that is harder to knock off and has a powerful ground-slam attack that can spike the enemy. Bolt: A difficult class that attacks above itself with a lightning bolt. Fire: An agressive class that places long-lasting fires that damage the enemy. Flash: A difficult-to-control but very strong class that can teleport, dealing knockback and having the ability to save themselves from a fall. Leaf: A unique class that can summon a leaf-wall to save themselves or block the enemy. Chomp: A strong offensive class that can chomp large jaws, having the ability to double-hit or spike the enemy with good timing. Tech/Terminology Spike: To hit the enemy downwards, instead of normal upwards knockback. Insta-slam: Using the Tank class, jumping and instantly using the ground slam ability to hit and spike enemies above the player. Knockback: Damage to the player that pushes them away from the enemy. Grapple: Using the Laser or Flash class, use the dash/laser ability and immediately press the arrow key to face your character in the other direction. This will cause enemy knockback to be in the opposite direction. Double-hit: An attack/ability that causes the enemy to be hit 2 times in quick succession, increasing knockback.
Huge thanks to @gabehall for the original project/engine. All other sprites, art, & code by me. More classes, maps, abilities, and features coming soon! I usually can grind out a new class about every 2 days, so check back often.