Guys tell me if there are any bugs cuz i was using scratch when it was breaking after an update... I've been wanting to try this out so I just did Credits are below What is it? This project checks if a rotating box (basically a rectangle) is colliding with any point, in this case, your mouse pointer. I came up with this method a few days back and I found out that's what most developers do after looking it up afterwards. How do I use it? Just change the sliders and see whether your mouse pointer collides with the box. Here's what all the sliders do: Box1X - Changes X position of the box Box1Y - Changes Y position of the box Box1R - Rotates the box. Box1W - Changes the width of the box Box1H - Changes the height of the box ? - Setting it to 1 shows how the project works Auto Rotate - Sets auto rotation speed Space to turn of auto rotate How does this work? This project finds the relative X and Y position of the given coordinates (mouse pointer) to the box using distance and direction functions. For the relative X and Y coordinates, you need the relative direction, which you can get using the direction function. Then you subtract the box's direction from it. To get the relative X and Y coordinates, you can get the distance from the from the box to the point and store it in a variable. You can then use it to multiply sin(relative direction) and cos(relative direction) to get the relative X and Y coordinates. Using these coordinates, you can check the collision as you normally would with a non-rotating rectangle. In short, it checks the collision by finding their relative position to the box and then checks the collision as if the box did not rotate. Why did I make this? I wanted to make box to box collisions (yeah that's why there's a number in the sliders that I never ended up removing) because I've been wanting to try box physics. This obviously wouldn't be possible without box to box collisions, which would be very easy using collision points once you have a box to point collision checking system. Where is this useful? The only thing I can think of is box physics... Can I use this? You can, just credit me in the project description (instructions or notes and credits), either on my main or this account, it doesn't really matter. Can I go now? No you may not, you still haven't read the credits yet... Credits: Concept: Me (I found out that my concept's was the most common one later lol) Art: Is there really any art in here? Code: Me Music: Didn't add. Direction block idea: [Project: Custom Blocks Pack: