turbowarp: https://turbowarp.org/1296876499 W,A,S,D,E,Q to move arrow keys to rotate I am experimenting a bit with different ways of lighting. This is bakes voxel lighting with just simple distance based lighting therefor there are no shadows but I want to upgrade it to ray or pathtracing. One good thing of this is that object lighting is still dynamic so you can move objects and the lighting changes. But one thing that I still dont like is how easy it is to see the voxels maybe some sort of trilinear filtering could help. This little scene already uses 32.000 voxels so I need to see how big I can make levels with this. Also normals are not yet taken into account for lighting