just a simple API i made that checks for Box2Box collisions in 3D Space -supporting: AABB - AABB collisions OBB - AABB collisions OBB - OBB collisions AABB = "Axis Aligned Bounding Boxes" OBB = "Oriented Bounding Boxes" -returning the: hit state hit normal hit penetration depth -which is everything you need for 3D Player collisions 3D Rigid Body solvers the API doesn't come with Physics directly due to project architectures being different across many Projects and 3D Physics would intervene with that. #3D #Physics #3DPhysics #Engine #API #Demo #FreeToUse #Collisions #3DCollisions #3DProject #3DEngine #OBBCollisions