Press the green flag. ----------------------------------- Info -------------------------------- When I actually add detail modes, these are around the recommended specs (For intel users): Very Low - Intel Pentium Dual E2180 Low - Intel Core i3-6006U Medium - Intel Core i3 M 390 High - Intel Core i3-3220 Very High - Intel Core i3-6300 Ultra - Intel Core i3-9350KF These modes will likely be compressed into only three main ones; low, medium and high. If I decide otherwise, the game will likely just have a settings page where you can turn on high and low detail modes for each aspect of the game. I would recommend using UserBenchMark if you wan't to see how your CPU compares to these.
Mainly shared for feedback on what could be improved for the 3D engine. It runs at around thirty to fourty frames per second on my computer, which is mostly because it's a very powerful computer. This is the maximuim detail mode, so lag is expected and less than five fps is common on lower end devices. This 3D engine will mainly be used for rendering planets spinning. This is also very unoptimized, as a good two thirds of the triangles can be completely deleted from being rendered and the resolution can definitely be lower. There may also be a faster quicksort algorithm out there and also a faster triangle filler, but these are the best I could find. Also yes, I did make the algorithm for generating spheres. The code is a mess but it works, sort of. Theres definitely ways to make a more optimized circle that is more even and uses less triangles. -------------------------------- Credits ------------------------------ GarboMuffin - Quicksort Algorithm TheLogFather - Faster Triangle Filler