A simulation with 10 blocks bouncing around in a black void. The colors are: Green, Blue, Red, Yellow, Pink, Purple, White, Cyan, Orange and Dark Beige. They all have mechanics that can spawn stuff, move stuff, destroy stuff, transform stuff, interact with other blocks and cause chaos. The more it keeps going, the more chaotic it becomes.
All Mechanics Explained Mechanic 1: Circle Projectiles Every color will randomly start shooting out small circles around the space that only bounce if touching the edge. They can spawn up to 20 circles maximum and 1 circle minimum. Mechanic 2: Building Bricks Every color will start spawning in rectangular-shaped "bricks" that other blocks can bounce off of. These will face a random direction after 20 seconds then move forward until they hit something and explode. (If they hit another color's building bricks, the affected bricks will get moved slightly) Mechanic 3: Hammer Every block will randomly have a hammer of their own spawn in that always follows them. It spins perpetually and it can move around building bricks placed by other colors, and they can ruin the shape of every color touching the hammer. Turning them into a blob that resembles a square with 2 missing fragments (Effect lasts 10 seconds) Mechanic 4: Nuke Every color will randomly turn into a nuke, and choose a target by a RNG system. Then it will move slowly towards said target. (It can't bounce off other objects and can phase through building brick borders of other colors. But it can't exit traps) once it hits that target, it will explode and shoot several circle projectiles. The targeted color will have a seizure for a few seconds before going back to normal. Mechanic 5: Trap Every color will spawn a circular shaped trap that slowly moves and only bounces if it hits the edge. These traps will teleport any color (except the color of their own block) inside them and prevent them from leaving until it despawns. (If a color turns into a nuke and targets another color that is inside or near a trap, the impact will destroy the trap. However if it turns into a nuke and wants to target a color outside a trap, it will keep teleporting to the center of said trap until it despawns or the targeted color enters the trap.)