---Made for Team Falcon of Platformer Clash VIII--- !! DISCLAIMER !! This project is NOT mobile friendly. In fact it's quite the opposite. Once you press that green flag nothing inside will respond to mouse input EXCEPT the editor because that's not part of normal gameplay. Use [ARROW KEYS] and [SPACE] to navigate the menus instead. !! IMPORTANT !! There's a comment inside the "Tiles" sprite for people to reference when adding new tiles. If you are planning on remixing this project to add more tiles, and haven't done so before, then it's strongly recommended you read it cause it'll explain what all the relevant lists do and what values you need to put in them for each new tile you add Updates (!! IN THIS PROJECT SPECIFICALLY, REMIXERS UPDATE THIS LIST !!) - changed the title screen cause I didn't think the previous one really fit; also added menu controls - swapped the player sprite for one using the twilioquest colour palette - removed the statue enemies and level designs by @BotLuv (you can add these back in, they're only no longer present because I loaded in the code from my original project and couldn't be bothered to add them back (sorry)) - removed the music (PLEASE don't add any code for it back, I (Ranger_07) will handle it when I add area tags to the level save codes. You can put tracks into the "Music" sprite if you want though) - added player health and damage system - added @Connor-Hayes' Echoing Wilds tiles (blue bricks and pillar) Here's a controls list: [WASD] or [ARROW KEYS] - movement [W] or [UP ARROW] - jump; tap twice to double jump and hold to glide [SPACE] - dash [0] - toggle editor mode --Whilst in editor: --[CLICK] - paint tile (starting to paint over a tile with itself will erase it --[E] - set brush to the hovered tile --[1-9] - set brush (1 cycles non-coloured tiles, 2-8 cycle coloured tiles (R, O, Y, G, B, I, V, respectively), and 9 cycles entities) --[Q] - toggle autotiling --[M] - set spawn values for the hovered entity (specific entity types will need to be hardcoded to know what values to set) --[P] - display coordinates of the tile under at the mouse position --[L] - switch to/create a specific scene "Temporary" [-] - unlock colours and abilities [,] - equip colour abilities Credit to for a bunch of the positioning math used when rendering the tiles, as well as the "ENCODING" character list used for the writing up the level save codes Also credit to , cause I learned a bunch of the concepts from his tutorials awhile ago Colour palette used for (at least) player, title screen, and enemies 'twilioquest-76' by a 'Kerrie Lake' on Lospec: https://lospec.com/palette-list/twilioquest-76 Credit to for the sandstone brick tiles ( )
Key: Placeholder block: I want an enemy that has not yet been added to be put here Basic brick (the grey one): I want some sort of simple reward here.