hey guys i thought of making a sort of creature simulation and this isn’t a cellular automata or anything but uh yeah here’s how it works: There are 5 genomes. Each genome has 3 specifications. It’s upper, It’s right, and It’s left. There are 5 different heads. Each of them working by a different genome. What heads do are spawn other heads of a different genome or spawn a growth. Growths are pretty useless as they just almost instantaneously turn into heads. An example, if a head has 222 as its genome, then it spawns genome 1 on its upper, its right, and its left. 1 is for growth, and every other number is a genome. Once a head does its job, it turns into a body. Bodies dissapear soon after they are born. Buds die if they are not touching any wood or the ground. Growths are white, heads are lightly colored, and bodies are solid colored.
I will be diving deeper into this kind of stuff by making more variants. Here are some examples: 10 Genomes Lower specification Corner specifications More body parts Etc…