---Made for Team Falcon of Platformer Clash VIII--- !! IMPORTANT !! There's a comment inside the "Tiles" sprite for people to reference when adding new tiles. If you are planning on remixing this project to add more tiles, and haven't done so before, then it's strongly recommended you read it cause it'll explain what all the relevant lists do and what values you need to put in them for each new tile you add Updates: - Made the "New Game" button clickable, not much. - Mobile Controls :D - Working on Settings Here's a controls list: [WASD] or [ARROW KEYS] - movement [W] or [UP ARROW] - jump; tap twice to double jump and hold to glide [SPACE] - dash [0] - toggle editor mode --Whilst in editor: --[CLICK] - paint tile (starting to paint over a tile with itself will erase it --[E] - set brush to the hovered tile --[1-9] - set brush (1 cycles non-coloured tiles, 2-8 cycle coloured tiles (R, O, Y, G, B, I, V, respectively), and 9 cycles entities) --[Q] - toggle autotiling --[M] - set spawn values for the hovered entity (specific entity types will need to be hardcoded to know what values to set) --[P] - display coordinates of the tile under at the mouse position --[L] - switch to/create a specific scene "Temporary" [-] - unlock colours and abilities [,] - equip colour abilities Credit to @ChuckSploder for a bunch of the positioning math used when rendering the tiles, as well as the "ENCODING" character list used for the writing up the level save codes Also credit to @Griffpatch, cause I learned a bunch of the concepts from his tutorials awhile ago Colour palette used for (at least) player, title screen, and enemies 'twilioquest-76' by a 'Kerrie Lake' on Lospec: https://lospec.com/palette-list/twilioquest-76 Credit to @--Enchanter--Extra for the sandstone brick tiles (https://scratch.mit.edu/projects/1294675506 )