Watch the timer, hold the mouse (or your finger) down and see how close you can get to timing 10 seconds!
This was an attempt to make a game within a kilobyte without relying on optimisations specific to SB3 files, which work with project.json and the ZIP compression a lot and a little respectively. Your mileage may vary due to the "(user) agent" value, but I've gotten as low as 964 bytes.