Beware! The little guy will become very important later in the future. It is s.o.o.n's rival. Added Life force Added Life force Banking Upgraded Rockets Added Necromancy v1 (Normal Zombies) Upgraded Rockets x 2 Buffed life force banking and stuff Added Necromancy v2 (Mutants) x1000 lil guy stats (Buff) bcz he got demolished Deleted Necromancy v1 (in attacks) so that theres only A FEW normal zombies Added Necromancy v3 (Very fast, Ult. Mutants that can teleport but has long cooldown) Stopped trying to find a reasonable amount of cooldown and just replaced the cooldown of necromancy zombies with simple code x10000000000 all lil guy stats + x1000 interest for lil guy banking Buffed Necromancy v3 by reducing cooldown a bit Buffed life force banking and stuff x2 Too hard to explain this one in the devlog, but gives a huge headstart [This would prob be v20] Bug fixes Necromancy v4 (Vampire; Really REALLY fast, 5 second cooldown) [Nerf]: Added a delete clone after 8 or 16 seconds Buffed "Too hard to explain this in devlog" (A WHOLE LOT) Buffed "Too hard to explain this in devlog" (A WHOLE LOTTER) [up to either v50 or TRUE S.O.O.N or something] Buffed "Too hard to explain this in devlog" (A bit more) Buffed life force banking and stuff x3 Necromancy v5 (Mutant Vampire, got lazy; slower, way more damage than avg rate tho) Bug fixes Bug fixes [Nerf]: Cooldown for necromancy for versions above 3 (v4 or above v4) Bug fixes Necromancy v5 (Omnizomb, short for omni-zombies.) 33.33% buff on life force banking and stuff MAJOR MAJOR MAJOR buff on life force banking and stuff (and reskin) Major damage buffs Bug fixes Made rocket steal life force MAJOR buffs Bug fixes