W/S to zoom in/out Left/right/up/down arrow keys OR drag to rotate
v0.2a changelog: Added dragging, so now it is mobile-friendly. Added cosmetic changes, which erase much of the performance gain, but make the graph more appealing. Added further zoom-in and de facto z clipping. Used a profiler to cut down on calculation and rendering time - around a 10% decrease. On Scratch, now up to 15fps with a full grid. On Turbowarp, much more noticeable difference. Turbowarp now runs on 4x higher definition. Shifted from using cubes to centered dots. Since the blocks had to do calculations 16 times, this makes it ~16x faster in theory. v0.1a changelog: Switched to a grid-based approach, saving ~20 seconds w/ accuracy 10 and (on average) 19 calculations per dot Also renamed some custom blocks for understanding