4/7/2026 @it_77445 runner engine This is basically an infinite runner W(hold) - jump A/D - move S - roll in place S+A - roll left S+D - roll right S(midair) - dive space(hold) - show hitbox H - show hp variable Hitboxes are very wonky, so here's how I set them to work. YOU have a special hitbox that is currently affected only by hazards. You can only get hurt by them if they are touching the bottom of the screen AND your hitbox, which you can see by holding spacebar. I've done my best to make fluid controls, but its just the hitbox system being messy. The heart items can give you or take hp or even poison you. When you roll, your hitbox is way shorter, so you can roll under things. When you jump, your legs aren't covered by the hitbox as much to make jumping over things easier. Diving gives you extra height, but you can't move left/right as much. Don't hold S when landing after a dive or dive while off screen. Had to fix missing information? . _ . I got 419 hehe