Hello! Welcome to the Fire is Forever rolling project. If your character is in combat, healing another, or at risk of starvation, this is the place to go. Just fill out the forms below for either combat, healing, or starvation and your results will be in shortly! This is also the place where the fate of illness events is determined. Rules: 1. Please use the form, or at very least have your comment contain the information that would be found in the form. 2. Rolls are irreversible, meaning that once I’ve responded to your form with the results, the results are canon immediately. 3. If you change your mind about wanting me to roll, you may void your form as long as I haven’t responded with results yet. 4. Do not repost your form unless I have asked otherwise. If you have accidentally sent the same form twice, please ask me to void the second one so that I don’t roll for both. 5. Only the person who owns the cat doing the healing may send in a healing form. The patient’s owner may only send in a healing form if the healer’s owner is on hiatus or hasn’t sent in the form after three days. Combat form: Cat 1’s username// Cat 1’s name, exp, and clan// Does cat 1 currently have any injuries? If so, minor or major?// Cat 2’s username // Cat 2’s name, exp, and clan // Does cat 2 currently have any injuries? If so, minor or major? // Link to combat thread Healing form: Username of the healer // Healer’s name, exp, and clan // Username of patient // Patient’s name, clan, and current health (minor illness, major injury, ect) // Link to healing thread Roller: @Foxtail77777 Rolling and percentages guide (for me): -Combat: When a fight form is posted, calculate the win chances based on EXP (+2% per point lead). Base chance is 50-50. Winner has a 10% of getting a minor injury. Loser has a 60% of getting a minor injury and a 20% of getting a major injury. Use a random number generator (1-100) to determine the winner and then roll for injuries. -Healing: When a Healer posts a healing attempt, calculate their success rate (40% + 1% per EXP). Critical fail is 1-5%, and staying the same is 100 minus the success rate and critical fail rate combined. Success turns a minor into healthy and a major into a minor. A critical fail turns a minor into a major and a major into d34th. -Starvation: When a prey counter sends in a list of cats who need rolls for starvation, perform the 50% death rolls for each. -Illness progression without intervention: Minor has 30% Better, 25% Worse, 45% Stay Same. Major has 15% Better, 16% Worse, 69% Stay Same. -Illness events: If all the healing exp of the healers in one clan is less than the population of said clan, there is a 30% of an illness event. If there is an illness event, three cats will get a minor illness for every 1 exp the healers need to gain. -Announce all results in the studio and notify the Storage Manager if a cat's status (Injury/Death) changes. - Prioritize doing starvation and illness event rolls and reporting all rolls on Fridays.