---Made for Team Falcon of Platformer Clash VIII--- !! DISCLAIMER !! This game was designed for use with a keyboard. As such any controls available to a mobile user will likely be harder to use. (Note: this does not include the level editor, as that is not part of normal gameplay. It DOES include the title screen, though that can still be controlled with the mouse if desired) !! IMPORTANT !! There's a comment inside the "Tiles" sprite for people to reference when adding new tiles. If you are planning on remixing this project to add more tiles, and haven't done so before, then it's strongly recommended you read it cause it'll explain what all the relevant lists do and what values you need to put in them for each new tile you add Updates -Tweaked SUNBAKED SHALLOWS! - Echoing Wilds Complete! (Placeholder tile on level 3 is for the NPC telling you how to glide) -Mobile Re-added Here's a controls list: [WASD] or [ARROW KEYS] - movement [W] or [UP ARROW] - jump; tap twice to double jump and hold to glide [SPACE] - dash [0] - toggle editor mode --Whilst in editor: --[CLICK] - paint tile (starting to paint over a tile with itself will erase it --[E] - set brush to the hovered tile --[1-9] - set brush (1 cycles non-coloured tiles, 2 cycles special tiles, 3-8 cycle coloured tiles (R, O, Y, G, B, P, respectively), and 9 cycles entities) --[Q] - toggle autotiling (you'd turn it off if you want to access a specific tile) --[M] - set spawn values for the hovered entity (specific entity types will need to be hardcoded to know what values to set) --[P] - display coordinates of the tile under the mouse position --[L] - switch to/create a specific scene --[O] - switch focused tile layer --[F] - use fill tool (press again to cancel) (here's some clear instructions for use: press [F], then click 2 tiles and it will fill a rectangle (with the two clicked tiles as the corners) with the brush) "Temporary" controls [-] - unlock colours and abilities [,] - equip colour abilities Credit to Team Falcon of Platformer Clash VIII Credit to @ChuckSploder for a bunch of the positioning math used when rendering the tiles, as well as the "ENCODING" character list used for the writing up the level save codes Also credit to @Griffpatch, cause I learned a bunch of the concepts from his tutorials awhile ago Colour palette used for (at least) player, title screen, and enemies 'twilioquest-76' by a 'Kerrie Lake' on Lospec: https://lospec.com/palette-list/twilioquest-76 Credit to for the sandstone brick tiles ( )