-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Based off of the hit arcade game, Sinistar. ▼Controls ▼What is Sinistar? ▼Bugs / Missing Features ▼Update 3/21/19 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Controls Move your mouse about the screen to aim. Press & hold W to move forward in the direction of the pointer. Press [Space] to fire. Press S to fire a Sinibomb. The Sinistar can only be harmed with this weapon. Fire at planetoids to collect sinicrystals for sinibombs. Worker ships will try to steal them to build the Sinistar, which is only harmed by your sinibombs. Warrior ships will fire at you, and just like being caught by the Sinistar, it's a one hit kill. Good luck. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- What was Sinistar? Sinistar was a fast-paced space shooter game developed by William Electronics in 1983. Though a hit arcade game, Sinistar was also a failure. As a game, it provides fun and intense gameplay. As an arcade game, however, it really wasn't worth spending a quarter for only a couple minutes of pleasure. Regardless, I believe it was a revolutionary game of its time, despite its greedy intentions and the failing arcade industry. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bugs / Missing Features I have intentions to continue working on this game. These are the currently missing features: ▹ A radar screen for tracking nearby ships and planetoids. ▹ An alert system ▹ A scoreboard for the high scores (currently broken) ▹ Easter egg for displaying credits ▹ Sinibombs sometimes spawn away from the player. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Update 9/7/18 ▹ Planetoids now spawn after the first zone. ▹ Changed thumbnail Update 9/10/18 ▹ Added stars with TrollsPlayVideoGames's help ▹ Added ship parts when killed with TrollsPlayVideoGames's help ▹ Firing speed increased: now 1 beam / ~0.09 second. ▹ Added new thumbnail Update 9/12/18 ▹ Many original SINISTAR sounds have been implemented ▹ Planetoid chunks & explosion particle movement on screen are now affected by your moving ship ▹ Firing speed reduced: now 1 beam / ~0.1 second. ▹ Explosion particles leave trails of many colors Update 9/21/18 ▹ Ship parts will fly out immediately upon detonation ▹ High score system in progress Update 9/26/18 ▹ Disabled screen refresh for some custom blocks ▹ Assets for displaying & encoding the Sinimortal players have been completed, but not fully implemented. ▹ New bootup screen tells players that this is a WIP Update 10/2/18 ▹ The high score-table system is a WIP. Update 10/5/18 ▹ Changed mechanics of planetoids spawning to increase performance. ▹ The high score-table system is complete! Update 10/19/18 ▹ Changed mechanics of planetoids AGAIN. Update 3/16/19 ▹ Fixed volume-variable clone tracking so the game isn't broken in Scratch 3.0. Update 3/20/19 ▹ Fixed sinibomb counter. ▹ Fixed overabundance of sinibomb counter clones, which prevented new clones from being made. ▹ Fixed highscore display & input. Update 3/21/19 ▹ Sinistar always rawrs when the ship is caught.
(Do not Delete this) Song: LukHash - SIDstorm C2A Credits to @Cortexiphan for the original project 1983 Sinistar is a property of Williams electronics. Any sound effects belongs to all respective owners.