aCloud is a Cloud Engine that allows for a simple and easy multiplayer system. In this demo, move the mouse to move the cat. You can see other users' cats as well. Press space for spectator mode. aCloud features: Easy Config 100 User Support 252 Digits of Data 10 Channels Auto Timeout (~5 seconds of disconnection will remove users automatically) works with 1-10 cloud variables (10 preferable for high-traffic projects, but one will work well for a small number of users) This is the successor to DCRSCSS, an older project I made using the same system. This project does get somewhat unstable with a high number of players. The project could technically be faster but operates on a high margin of error for stability. (allows up to 5 seconds without contact before deciding the user is not there)
This engine was mostly testing the waters since cloud variables are finally back. I will be creating a more robust system soon. Future Plans: - ID conflict resolution (extreme lag or improper configuration can cause two players to get the same ID). - Dynamic channel system, where high-traffic channels get reserved cloud variables instead of all channels sharing the variables. Changelog: v1.2 - Fixed issue where player's own data would have a long delay to update v1.1 - Fixed bug with cloud updating too often v1.0 - Released to public.