i learned that sine and cosine when given a 2d angle can automatically differentiate between horizontal and vertical components thats much simpler than having to input seperate direction vectors in trig (pitch and yaw) xD btw if you wanna be a nerdy nerdy sine and cosine are much cooler to use than move x steps
100% of the code is by me so far my favorite part i made is the little falling pebblet animation :D should i make it cloud? y/n my cloud engine works but its a bit buggy xd