We're back with another engine upgrade, baby! The other two are still up for public use, but I'll be using this one from now on. Multi-click the flag for best optimization. Arrows/DFJK to play, E for downscroll, and P for botplay. This is the "One-shot" version of the engine, made to support only a single song. A "Week" version will be made soon!
Song is Orbital Harmony by @Crystalscanner This engine is built on one made by @TheAmazingJ78, with many QoL additions to turn it into a proper FNF engine, such as: - Score system - Accuracy system - Health system rework(Misses are punishing, health cap is 100. - Death screen(No restart available for right now, may come in future update. Pressing R shows restart animation). - Unnecessary junk was removed to help with loading. - Proper camera system. - Proper song start. Known issues: - If the chart has 2 hold notes spawn at the same time, only the first hold note will be registered, and the second one will be considered a normal note. - If two or more notes spawn at the same time on one side(doubles, triples, etc.), it will condense the three notes to the first note in the chart. If there were hold notes, incomplete hold notes will spawn with the condensed note.