This is the first official start of a tachyon engine not made in scratch. The engine at its base is alot of boilerplate code that i copied and pasted (currently trying my best to understand it) and some of my code to get FPS camera control. I plan to branch out from this to get lighting and then proper png support. Its currently got depth sorting, model loading, and textures. Very bare minimum. It is a very low-level engine meaning it will be orders of a magnitude faster than tachyon 3 (of course).
- currently using ringnecks grass vector png if you want to follow my progress just check out this scratch page, im planning to keep progress updates here cause thats where the engine started off (tachyon 1) like 3 years back for nostalgia's sake.