New: - special attack (double damage, press f when fully charged) - new font and reworked text system - text fade in/out so we can use it as a tutorial - enemy health - patched a few glitches and added spike respawn - player attacking (space), we need better sound effects lol. Feel free to suggest changes to the attacking system. We also need to change how the enemy dies, mebbe a die frame and a delay or smth. As it is, I'm just glad we finally got this far *relieved sigh* - patched enemy rendering and physics bug - enemy ai (basic), physics, animation (also basic, but hey, it's a crab :P), player gets hurt from enemies. - spikes remove health - fixed fall glitch - adjust abilities in editor mode I'm working on adding enemy movement (not rn ofc), then I'll add hitboxes and getting hurt by them. next: special animation, breaking blocks with special 2,700 blocks and counting