Click to draw mirror. (Reflects light, solid) Space to draw water. (Refracts light, liquid) Q to draw light absorber. (Instantly sets any light to 0) E to activate photon cannon. (Shoots light at a uniform rate) Z to draw semi-absorber. (Slowly removes light) X to draw light adder. (Slowly adds light) C to create photons. Hold C to shine flashlight. Enter to draw air. (Very slowly refracts and removes light.) R to draw vacuum. (Behaves as default.) Up/down arrow to increase drawing cursor size. Left arrow to remove everything. Right arrow to randomly shuffle light particles. Wonder why WASD isn't there? Tips: * If there is too little light in a particle, the particle no longer has enough light. If there is too much light in a particle, the particle enters a state with too much light and explodes into a nova. * The reason why air slightly reduces light in this game has the same reason why you can't see very very distant objects. (The air is a bit foggy.) * Light may clip through mirrors.