Celtosyndical Thalassocratism, also known just as Celtosyndicalism, is a highly unique ideology in the sense that it is almost paradoxical in nature. Syndicalism backed by the cultural, political, and military presence of the Cabhlach. The system rejects traditional communism and socialism, instead maintaining its own distinct vein of socialism, most comparable to heterodox socialism, with syndicalist roots. Rather, it is a bizarre blend of indirect rule centered around the cult of the ideology itself. Power is horizontally distributed between the various organizations that comprise the ‘state’, the means of production lies in no single groups’ hands, government is indirect and largely automated by a series of smaller regional administrations and social coercion. Celtosyndicalists aren’t necessarily as enamored with global revolution as other socialist ideologies, they are much more oriented towards the reformation of unified Celtic entity, however Capitalist societies and ideologies are viewed (to an extent) as existential threats to the pan-Celtic nation; especially the present regime in Britain. Celtosyndicalism combines radical socialist principles with Celtic mysticism, particularly the culture surrounding the sea. Celtosyndicalists seek not a land based nation state, but a sea-oriented cultural entity, and ultimately all apparatuses of government exist to push the Celtic nation towards the Muirchreideaches or ‘Sea-Faith’. Power is derived not from the individual, but from the community, and the only effective way to channel and use that power for the good of Am Muintir is through the implementation of Syndicalism and syncretism with the sacred sea. Imperialistic and large land entities are regarded with suspicion, as aforementioned threats to the faith and to the Celtic nation, who believe in the superiority of the maritime ‘state’. The fault of capitalism is the divisive individualistic nature of the system, mirrored by the primacy of land empires that fail to appreciate the power or unifying force of the ocean. Communal identity, collectivist ethos, pan-Celtic nationalism and esotericism relegate Am Muintir, the people, the proletariat, not as individuals, but as a singular body. Decisions are not made individually, but as a whole; and in government the people are regarded as one unit of their own. Daily life is dictated by two primary entity categories. There are Na Ceardhumainn, and Na Breathnóirí, the ‘Craft-Unions’ and the ‘Watchers’, Guilds and Syndicates. Craft-Unions, despite the name and historical context, are not necessarily economic or trade outfits, but cultural entities. Meanwhile Syndicates enforce limited regulations on the means of production. Craft-Unions are the backbone of the collective identity of the people, the unions and cultural fraternities that push communalism and Celtic culture at the lowest levels; subsequently contributing to a national identity, as all Craft-Unions push for the same cultural integration and pan-Celtic rhetoric. Craft-Unions handle matters of welfare, Celtic rituals, and localized disciplinary action for social and cultural violations, enforcing taboos and cultural norms as the Celto-romantacist ideology dictates. Whereas the Craft-Unions primarily edify, the Syndicates (In Gaelic they are known as the Watchers, but for the sake of time and ease I will refer to them as Syndicates) primarily guide matters of economic nature. The Syndicates carefully delegate modifiers and stipulations in production, overseeing automation, allocating resources, and governing state processions in a given constituency. While the Craft-Unions and Syndicates are de-jure ‘equals’, power is much more concentrated in the hands of the Syndics (as we will see), who control the resources that all other constituents require to function. Much like the Craft-Unions, through coercion, stratification, and local prosecution the Syndicates assert the dominance of the ideology in all aspects of life. Above the Craft-Unions and Syndicates, there are Teach na dTeachtaí and An Bord Stiúrtha, otherwise known as the ‘House of Delegates’ and the ‘Steering Board’. Where regional authority falls into the hands of the prior entities, national concerns and affairs are primarily mediated by these two bodies.
The House of Delegates is elected from the Craft-Unions. The work of the House is menial and largely unscrutinized. Domestic policies, budgets, and infrastructure (which cannot solely be managed by the Syndicates, especially on the national level) are overseen by the House. Resources are delegated to the Syndicates as needed should they require additional provisions. The House’s work is inglorious, boring, and unremarkable. While the body is elected by the Craft-Unions and serves on a higher level than the Syndicates, it generally is subservient to both, serving more as a highway for the convenient transport of assets to and fro. It ultimately is a tool meant to alleviate dissent by providing the collective of the people to have some form of direct government of their affairs, placating possible resistance or threats to the government and the ideology. The Steering Board is appointed by the Syndicates and serves to filter any legislation passed by the House, ensuring that the integral principles and interests of the ideology are fulfilled and protected. The Stiúrthíoirí preside as judges over intra-syndicate affairs and disputes, and set precedents for the Syndicates to center their policies on. Foreign policy and other executive roles generally fall into the hands of the Steering Board, who also appoint the High Admiral. An tArd-Aimiréal is the symbolic and strategic authority atop it all. The head of the Navy and commander of the Armed Forces, the High Admiral is considered to be the ‘Captain’ of the nation. Since the ideology implemented on its own is regarded to be vulnerable to pervasion, and without a central authority prone to devolution, the Navy serves as the spinal cord that bears the weight of the government, ultimately holding the system together. Power in a Celtosyndicalist government is not entirely centralized, but whether indirectly or directly, the ideology itself permeates and governs the whole, unifying and ensuring purity at every level of government. Through the ideology, a powerful Celtic entity is sought to be created an permanently unified, expunging the ‘pervasive’ and ‘Anglo-Saxon’ notions of statehood, governance, and economics to create a new pan-Celtic body; steeped in the traditions and rituals of the ancient times. ----------------------------------------------------------------- Notes: I yap a lot here, and there are numerous redundancies present, but I'm really not in the mood to iron them all out right now. This is an overview of Celtosyndicalism and how a Celtosyndical government in Ireland would work. In case it wasn't obvious, I am not a socialist, nor do I condone communism, this is entirely fictional and impersonal. I made this project before the ideology has actually risen mainly so that I needn't explain it again in the future. Credit to @Marica_games for the same TV effect Chris Zabriskie for the music, "CGI Snake"