A cloud anticheat system that prevents hackers using an API to break scratch projects. Its more of an "anti-tamper" or "anti-hacker" system. Hang on isn't that what an anticheat does tho? The first check checks if the X and Y position are within the scratch boundaries. It flags BadPacketsA and MovementTamperA (X axis) or MovementTamperB (Y axis) The second check checks for an impossible costume number being displayed. It will flag BadPacketsB. BadPacketsC checks if the player UID is existent in the list of player UIDs. The last check prevents a lot of hackers. What it does is generate a local "salt" number and sends it with the player data to the cloud. Then, when the player data is received, it checks if the salt sent matches the current salt (or the previous salt to account for delays). If it does, the player can play but if it doesn't, it kicks them from the game, allowing newer players to join.
Thanks to CapYT_Extras for the cloud engine, I would've remixed but Scratch was lwk getting DDoSed so I couldn't rly remix. Changelog - Beta Release v0.1 ~ added main features Stuff I don't know what to add else. Please give suggestions in comments.