so, basically, my numeral set, alphanumerics, had WAY too many flaws, such as: - having way too many digits to memorize, like argam - using characters that look way too similar to each other and limit allographs (flat-topped 3 couldn't be used because it represented twelve) - using almost every single letter of the iso basic latin alphabet as numerals, which is HIGHLY confusing - a lot of the glyphs, despite being factor-based, were extremely hard to decipher - ↊ and ↋ were used, but not for the decimal values ten and eleven so, what changed in this new version? a lot, really. - ↊ and ↋ have been repurposed for their og dozenal values instead of being used for unnecessary values - the numeral set only goes up to 35 instead of 143, so people won't have to spend 20736 hours in memorizing a numeral set that has more characters than the periodic table has elements. - like alphanumerics, all digit names have one syllable, including 0 and 7, which are named zro and sev respectively. however, unlike alphanumerics, none of the digit names rhyme with one another. - no two characters look similar and/or identical to one another, which was a MAJOR problem with alphanumerics. - the digits from twelve to 35 are based mainly off the letters of the greek alphabet, with the letters that do not resemble latin letters remaining unchanged. - like alphanumerics, iso basic latin alphabet letters ARE used, HOWEVER, they cannot be used solely. their symbols are derived from SI prefixes and replace commas in american number notation so that people won't have to go "okay, we've got this many commas. ohhhh, what number is this again?".
names: 0: zro 7: sev ↊: kem ↋: ven Ɑ: alf Ꞵ: bet Γ: gam Δ: del Є: ep Ꙁ: zan Ƞ: ent ϴ: theat Ɩ: yot Ϗ: kap Λ: lam Ꚇ: meem Ч: nun Ƶ: sem Ơ: om Π: pi ꟼ: ross Σ: sig Ꚍ: taw ϒ: up Φ: fay Ꭓ: cha Ψ: sif Ω: ome T: terr G: gig M: meg K: kill (no symbol, represents ×100): hoz (no symbol, represents ×10): baz m: meel µ: mike n: non p: ped