This is the animation/rigging system I made for my upcoming game SKETCHBEASTS, a hand-drawn kaiju fighting game. Instead of using traditional frame-by-frame animation, this engine uses connected joints and body parts inspired by old Flash games. It’s simple, lightweight, and easy to customize for creatures, monsters, stickfigures, or other weird doodle things. Feel free to: remix it study the code improve it make your own creatures with it create absolute horrors beyond human comprehension The system is still being improved over time, but I wanted to release it early so other people could experiment with it too. If you use it for something cool, I’d love to see it! ?
Arrow keys to move