~~~~PLEASE READ ALL INSTRUCTIONS BEFORE PLAYING~~~~~ -If you wish to restart, click the green flag twice. -Left and Right Arrow Keys to move ship back and forth. -Use the arrows on screen in the beginning of the game to switch through the difficulty settings. Select one to start the game. -Info on each difficulty is in-game. -For as long as you never get hit, point gain is doubled universally. -You have shields that will protect you until destroyed, but they can regenerate back when you don't get hit. -Rosks will fall from the top of screen. Big ones fall faster. Rocks are unbreakable. -The bar to the left shows the impending doom approaching. If high enough, the game will be unforgiving. -Space to shoot rocks. Small ones give 1(2) points, Big ones 2(4) -All Power Ups award 5(10) points and do the following: --Winged Shoes to increase speed. Maximum speed is 10. --Hearts increase health by 15. Cannot overfill past 100. --Orbs for rapid fire. Lasts for about 12 seconds. --Shields decrease the damage you take by 1.Maximum defense is 6. -Bombs will fall a distance and burst like shrapnel into four parts. They hurt you if touched. -The points you earn increase as the IPA progresses. -You can fight bosses in Bossmode: --Mothership -The pulsing might not go EXACTLY with music. -Full-screen not recommended. -If lags, try closing all other tabs/windows. If you have any suggestions for anything about the game, do tell! Also, I am requesting anybody to make a thumbnail for Dodge. If you make one, link it in the comment section. Thank you! (Thank you for the Loves!)
Music: "Dodge Theme", by Alphysans, created using PixiTracker. "Dodge Theme Christmas Edition", by Alphysans, created using PixiTracker. "Galactic Turmoil", by Alphysans, created using PixiTracker. "Danger", by Alphysans, created using PixiTracker. "pgbfssoabbt", by Alphysans, created using GarageBand. Please do not steal music and ask for permission if you want to use it. All sound effects are just modded versions of the sounds from Scratch. Updates: 11/16/16 (v1.1): Release! Winged shoes increase movement speed by 1. 11/17/16 (v1.1.2): Fixed lighting in background, made it continue according to song. Added HP restorers; Restores 15 HP! Made shoe and heart easier to catch, made shoe different colour so easier to spot. 11/18/16 (v1.1.3): Bug fixes. Added rapid fire, lasts for 12 seconds. You might want to keep on holding down shoot while it goes. Gave Speed a maximum. Added no-hit concept, explained in the instructions above. 11/25/16 (v1.2.1): Fixed LOTS of bugs. Took out flashing, but added an extra particle effect on the sides. Changed colour of heart. Tweaked instructions. 12/10/16 (v2.1): Major changes. Interface changed. Now has a health bar. Added shields and defense, it decreases the damage you take by 1. 12/12/16 (v2.2): Fixed logistics in a lot of things. Difficulty was added, every 30-40 seconds, the rocks spawn more. Will enhance this later. 12/12/16 (v3.1): Major changes. Added bombs that fall. New kind of rock that is hallow and unbreakable. Enhanced difficulty. Impending doom approaches as time progresses. Added more sounds. 12/12/16 (v3.1.0.1): Fixed the music lol. (Yes, three updates in one day.) 12/14/16 (v3.1.1): Made the title fade after 4 seconds. More points are awarded the longer you last. 12/16/16 (v3.1.2): Bug fixes. Christmas Edition is in prep mode! Changed defense maximum. Fixed pick-up point gain. 3/18/17 (v3.2): I have returned...and added difficulty settings! Changed info. 3/18/17 (v3.2.1): Bug fixes and updated difficulty info. 3/19/17 (v3.3): Changed up spawn time for obstacles. Added a new song for insane mode. Gave logo a bit of shading. Made insane mode more...red. Fixed easy mode glitch. 3/20/17 (v4.0): Added shields! May glitch a bit. Changed a few things. Fixed bugs. Bossfight mode in prep mode! 3/21/17 (v4.0.1): Bugs... 3/24/17 (v4.1): Working more on boss mode! Bugs, too. Changed a bit of the data. Shields fixed a bit. 3/26/17 (v4.2): First boss is out; the Mothership! May be a bit glitchy and if you encounter any glitches, post in the comments.