This game is playable on mobile devices. Press green flag button at top left when you lose to start it again. This version is very extreme and weird. Eventually we will make a new version. The tutorial is just a visual tutorial. Old Notes below in this instructions tab... October 24 2019: The booster packs cost 100 credits. This is just an example of a pack opener, there is no game. There could be more cards if I actually bothered to add some. April 6 2026: Now there is a game in progress. First you have to get 6 cards from clicking the booster pack which costs 0 credits, or just press the instant button. Just know you can drag cards and the king, both of them are your tools. Cards do not do anything special in this version of the game. Make sure cards do not hit the sniper's bullet or any of the kids in a wheelchair. If that happens, you lose. The king can take damage from sniper's bullets and the kids but cannot heal ever. When he dies, you lose. You need to collect apples with the king, in order to do this, you must drag him on top of apples and release him from being dragged in order to collect the apples. The point of the game here is to see how many groups of 10 apples you can collect without dying. Do not release cards on top of another or the king, unless you want them to start moving to the right of the screen. Soon this game will be improved in a new version that is more complex and more tactical. Future updates might have: -Punishment for taking too long to collect a loop of apples -Cards grazing bullets can do you good, discourage people from moving a card that was not even gonna get hit by the ball's trajectory because they were nervous and unsure, check the X and Y positions to see if a card has been moved recently. If it is very close to a bullet but does not move, something good happens (Some kind of energy) If this is added, then there will have to be a solution to apples spawning under cards since that requires you to move the card. -Monster scythe doesnt move when touching another card, but it makes the card it touches bigger for some time, might give the card it touches some special combat ability -Stewie Marlo card (Marlon Brando godfather outfit) -Draggable Barricades -New enemies who are smarter -Different cards will have different skills that can be used tactically -Wheelchair kid on the left side of screen becomes bigger while touching the king, meaning he will do more damage -Slow projectiles that come from the left and right border, goes to the other side -Necromancer allows you to not go into game over when you lose a card, but the dead cards become an enemy -Sniper moves locations
Version 1.1 Changes General changes: -Cards have 3 health unless a card is in the pink area, then all of them are vulnerable -There are special cards -There is a timer to collect apples, if the timer ends you lose. 25 seconds for every loop. -Click on the king, or cards in order to see their stats and important information -Apples are never under cards, they move to the right when touching a card. You can put two cards on top of each other to trigger them to move to the right, this can be used strategically Special cards: -Shaped similar to a Tetris piece -Can do an attack without a specific ritual, however these attacks require action based strategy Grunts: -Turn apples into living things -Can be killed Living Apples -Become alive by being touched by a grunt -Start out as an evil baby, if they get hit as an evil baby, nothing happens, but they turn into a Granny Smith living apple after 3 seconds of being an evil baby -If they die (the same way any other item would lose HP), blood is on the kings hands and he dies of guilt. Being collected by the king is NOT a death -They have only 1 HP NEW CARD Mean Bean Machine Owner: - Special ability "Gust": Shoots wind if you click on it without holding on it or dragging it. This ability can kill living apples. These can only kill grunts Barricades: -They deal damage to cards and the king, if a card is dragged onto the barricade then it will take damage, if a barricade is dragged onto a card or the king, the king takes damage. Phases: -Andie Phase The original phase of the game. Andie and his twin Andie go back and forth in the trajectory of a rectangle and a line respectively. This phase can easily be stopped by having 4 cards in the pink areas, there will be a break but soon another phase will come. In the 1.1 version of the game, this is the only phase.