GETTING STARTED See inside, backpack the engine, and drop it into any game you want. Then, set up the activation of it using a broadcast(selectUpg). MAKING IT DO WHAT YOU WANT Pretty much, change the code in the custom blocks to do what you want. ADDING MORE UPGRADES The code labeled under the which is it block is a long line of if-else's. Extend it, and add blocks for the behavior of whatever upgrades you add. I have an automatic detection system to know how many upgrades there are. Make sure it is run without screen refresh!
I made this for my game Im working on.