Press Space to set your Seed to a specific value, scroll the Seed value to change more randomly. Same seed always produces the same shape, so if you find some cool variations leave them in the comments! This Value Noise works by assigning pseudo-random numbers to coordinates in an interval. These points are then connected using linear interpolation, smoothed out using an averaging function, and then layered. This graph has three layers, each one doubling in frequency and halving in strength from the original. Soon I will create a Perlin Noise function, which is easier to reference raw as it doesn't need to be smoothed out. This was originally made for my 2D Minecraft project for WorldGen and terrain shape, but this may not be used as much as my Perlin Noise.