are you team meatpicks or team spickleslushies? fighter: runs up to the nearest enemy and punches them ❤️ 3 ⚔️ 1 ⚡ 1 APPEARANCE: normal COST: 50 Smeebles laser: slowly runs up to the nearest enemy or shoots whenever their cooldown is 0. lasers have limited range and longer windup but can easily damage multiple enemies ❤️ 3 ⚔️ 1 ⚡ 3/4 APPEARANCE: brighter COST: 75 SMEEBLES pusher: moves slightly slower to the nearest enemy and kicks them back, doing minimal damage but massive knockback, has more health. ❤️ 5 ⚔️ 1/2 ⚡ .85 APPEARANCE: darker COST: 100 SMEEBLES sentinel: marches very slowly until they spot an enemy, then with a long windup they hit them for 3 damage. sentinels have triple health but since they take less knockback and have long windup they take damage easily. ❤️ 9 ⚔️ 2 ⚡ 1/2 APPEARANCE: larger and unique sprites COST: 125 SMEEBLES bomber: runs very fast to the nearest enemy and slowly but surely self-destructs, dealing massive damage across a large area. if it is destroyed before self-destructing it does a mini-explosion, dealing 2.5 damage in a much smaller area instead. ❤️ 7.5 ⚔️ 10 ⚡ 2.5 APPEARANCE: bomb with legs COST: 500 smeebles speedster: runs super fast to the nearest enemy to punch them rapidly, speedsters also are launched back a bit further when hit because of their light weight ❤️ 4 ⚔️ 1/2 ⚡ 2 APPEARANCE: wing hat COST: 100 smeebles
very heavy work in progress press p and o to hide variables planned content: at least 4 or 5 levels one boss fight level a sixth battler menu with level selection a couple permanent upgrades about 5-15 minutes of playtime an endless mode