Nah. Screw the Mega Knight. We got Champion Omega Knight on the block, gang. Of course, this isn't a real thing in actual Clash Royale, but instead, it was a concept made by MehmetSK454 from YouTube. I thought this concept of a "boss" unit would be awesome, so I made it into "reality", with Scratch, of course. So yeah, I just put it in with moveset, and yeah, that's it. I set it up the same way with Mr. Mystery. Stats: HP: 10,000 Speed: 0.25 tile per second Atk cooldown: 4 seconds when either swinging fists or elbowing, but the jump attack is 0 because it would be automatically triggered when no enemies are in range for close melee and a unit is within its jump range. Dmg: 2500 damage by direct slam attack (500 by shockwave, the radius of being 2 tiles and its detection of in-range is 5 tiles), 1000 damage by normal punch (9999 damage when heavy punch, but it is only used when fighting 3 units or over at once via a 3x3 tile range), and 950 damage by foot slam attack (foot slam attack creates 3 rows of shockwave, ranging from 1x3 tiles). All attacks are decreased by 20% via attacking tower units. Cooldown via spawning: 6 seconds Anything within the range of 5 tiles gets slam attacked, and anything within the range of 2 tiles gets fisted, but anything that gets within 1 tile gets elbowed. Pros: -Extremely powerful tank. -High dmg. -A successor to the Mega Knight Cons: -Slow speed. -Cannot attack air units -Dmg against towers reduced to 20% -Due to its overpowered state, it can only be spawned once per match