(THIS GAME IS STILL IN THE WORKS AND MAY GET UNSHARED FOR ANY UPDATES, REPLACED BY ANOTHER CURRENT VERSION PROJECT TO TAKE IT'S PLACE.) INSUFFERABLE: FIGHT THE INFECTED REMADE DOUBLE-CLICK THE GREEN FLAG FOR A BETTER EXPERIENCE. ======================== NOTICE: ONCE YOU CLICK THE GREEN FLAG, YOU WILL INSTANTLY START THE GAME IN WAVE 0. NOTICE 2: MOBILE WON'T BE SUPPORTED AT THE MOMENT, SO A COMPUTER IS REQUIRED TO PLAY THE GAME. NOTICE 3: IF ANY BUGS ARE IN GAME, REMIND ME IN THE COMMENTS! -------------------------------------------------------------------------------- You (Ian) and Chomper decided to go for a walk into the woods. Unbeknownst to you, unfortunately, you and Chomper eventually find yourselves getting lost, not checking if you both were still in their sight. Out of fear and protection for yourself, you grab a stick and fight whatever is in this path that you set yourself in. As unfortunate as it gets, you face monsters and now have to fight your way to Chomper. Do you have what it takes to save Chomper, or will you end up never leaving this cold, snowy forest? ============================================= CONTROLS: Arrow Keys: Move. Spacebar: Attack. 555.
UPDATE LOG: v0.1 - RELEASE v0.1.1 - ADDED WASD KEYS. v0.1.2 - ADDED MINI GIT AND A NEW WAVE AS A REPLACEMENT FOR THE CANCELLATION OF MOBILE CONTROLS. PRE 0.1.3 (0.1.2.5) - Added Evil but only with a dash ability and a new wave (srry I'm getting a bit more lazy and i'm focusing on other stuff) ------------------------------------------------------------------------------- HOW THE ENEMIES WORK: Git - Just slowly chases you around and hits you up on contact (DEALS 1 DMG) Mini Git - Git but faster and with 2 HP, dealing the same damage as git does. Qwerty: Will show an indicator and then will follow the path of that indicator, hoping to explode you with his bomb. (3 DMG dealt upon contact). SSP - Will run to the right and will jump scare you and deal 1 dmg if you don't kill SSP in time (Takes 5.76 seconds before he jumpscares you). ------------------------------------------------------------------------------- CREDITS: for the original game and killers / survivors. (The enemy mechanics in this game and qwerty's game are different.) Die of Death for the Pursuer Stun Sound. for the wave soundtrack (First used in qwerty's game) And anyone else that has been credited in qwerty's game (THE ORIGINAL).