This is an awesome project! Music is Super Smash Bros Brawl. When you get a tower you must HOLD DOWN THE MOUSE and NO PART OF THE TURRET MUST BE TOUCHING THE BROWN PATH! Turrets: Basic turret 100 gold: Basic turret decently good. Sniper turret 400 gold: Fires a long beam, but must be placed in a big place as it's long barrel easily touches the brown track(see above)! Tripple turret 600 gold: fires three lasers(not all at the same time). Shotgun turret 600 gold: Fires 3 lasers at the ss=ame time in a spread.Sometimes circles slip past. Fire turret 600 gold: Drops lava on the battlefield. Good against groups but painfuly short ranged! A.R.C defence 1000 gold: The ultamite defence, this houses a mini fighter to aid you in the fight! Accurate Rapid Combat Enemy guide: Oranges die easily. Yellows are fast but other than that they are the same as orange. Browns are the same as orange but they are the colour of the track making them invisible! Purples zip across the battlefield! Don't let them get to the end or they will warp all others (exept mother) to the end. The Mother is a massive grey circle, that will take much more than one hit to stop! If it get's to the end it will warp all others (exept the purple) to te end. When the purple or the mother warps other circles the effect is devastating. The thing about this game is that the start is harder than the end. Once you have the ARC unless you put it in a bad place (which is virtually impossible)then you are invinsible!