Press play and watch. THIS IS STILL VERY BUGGY v1.1- added infected food and added a guide. v1.1.1- added the ability to pause and see stats of Blobies when paused v1.2- added intelligence, improved pathfinding (semi-buggy still), made it so you only have to press space instead of hold to pause v1.2.1- tweaked intelligence, added auto restarting, Red Blobies actually have double energy drain when infected (I forgot to add that xd), when zero Blue Blobies are left Red Blobies have half energy drain. v1.3- (this happened 30 min after v1.2.1 because I have no life)- added stamina (decreased/increased energy loss), fixed a bug with auto restart, and that's it (i think) v1.3.1- fixed one bug that ruined pathfinding (at least I THINK I fixed it but i'm not that good at coding) v1.4- removed redundant code (turns out the code that was meant to fix pathfinding broke it more), ACTUALLY fixed pathfinding, made stamina show only as the first two numbers, added size variation, and bug fixes v1.4.1- added tracking, click to mark a blobie, made it so red blobies can split when eating plants v1.4.2- (the first 1.x.2 update xd), added variation with when Red Blobies stopped going after Blue Blobies, made the half stamina drain when 0 Blue Blobies left three quarters instead of half, tracked blobies kids are also tracked. v1.4.3- fixed a typo, changed some things to make it more equal for each side v1.4.4- actually actually fixed pathfinding finally... maybe... perhaps... I hope v1.4.5- tweaked intelligence, and in the processes tweaked pathfinding
This is a remake of an old (and very bad) project of mine.