Protect the island from various military vehicles from the opposing side, using the buttons to your disposal to spawn vehicles of your own, displayed at the bottom of the playing field. You aim the rocket by moving your mouse along the x axis. The cutscene text is in Dutch, which may change down the line after this thing has been graded by the teacher. May or may not have some balancing issues. Voor de docent: Mijn reflectie staat in het project, in de achtergrond tab.
I am never fixing this damned thing I literally could not care less. I am never touching this thing ever again. You want it fixed? Remix and do it yourself. I cannot be bothered to re-nest all those if-else statements... Prefacing this with this being a school project, for geography specifically. I cannot believe that we actually went through with this. Made in collaboration with @tinyducky1 once again, and a third mystery person without a Scratch account for barely anyting. Supposedly the cutscenes. Dev Log: 25|03|2026 = Map made, basic enemy blocks made, waverunning variable made. 27|03|2026 = Animated water, made the boats boat-shaped, health system made, currency system made. 29|03|2026 = First implementation of the rocket. 01|04|2026 = Wonky aim system for the rocket made. Parabolae my beloathed. 07|04|2026 = All units done script-wise, including the naval blocks. Permanent wave system implemented. Game-over screen implemented. Still awaiting instructions for cut-scenes. 09|04|2026 = First cutscene implemented, attempted rebalancing of damage out- and input. 10|04|2026 = Everything of importance has been done.