This is a simple background engine for detecting the angle between two points, probably most useful for single-sprite things in order to point toward a specific point. Use WASD to move the point it tries to find the angle to Use mouse to move the original point. It should behave exactly like "Point to" but without the "point to" block and works for pointing to points instead of sprites.
Song - Lightspeed by MDK and Strezzo Only backpack the function. I had to use an ugly If statement in it because I couldn't figure out how to stop it from breaking TOT... if someone can find an if-statement-less way to do it plz tell me. Okay, due to the fact that inverse trig functions only can find angles between -90 and 90 (or in this case 0 and 180) that's impossible. btw, this works using trig again, but now that I know more trig I could make this muehehe. It uses an inverse tangent function to find the angle created by the triangle with legs of length {difference of y} and {difference of x} where {difference of x} is adjacent to the angle and {difference of y} is opposite. If that went over your head, it's confusing to me too even though I used it.