Abstract concept
void playDigitalCircus Fetch{key5} load (rand{key}(5-9)) Keep {caine.exe} {caine.exe} load function (Jax_Rabbit.exe) New entities If:{human} sendMessage1 If:{Jax_Rabbit.exe} sendMessage5 Else send Message2 If {key5} and {Jax_Rabbit.exe} are ;true [Abstract]: {Jax_Rabbit.exe}