Make a remix of this project to have your own custom scenery added to AFS2! Make sure you make an edit to the code (move a script to the side or something) and then save the project to save your changes. If you leave the page without saving, YOU WILL LOSE ALL OF YOUR CHANGES! The X-positions of the airports are in a comment in the Ad/Reminder sprite. You have to reserve parts of the map for your edits to make it into the game. Please see this project for details on how scenery editor reservations work: https://scratch.mit.edu/projects/1129402080/ - - - - - - - - CURRENT RESERVATIONS (alphabetical by username): @1117951 3,854,320 - 3,954,320 (1117951 Intl. Apt) @Dreamlinerfan 13,954,320 - 14,054,320 (Dlfn. Intl. Apt.) @MINION366 8,332,240 - 8,422,240 (MINION366 Intl. Apt.) @shnp72 7,154,320 - 7,254,320 (shnp72 Intl. Apt.) @T30D07_ 2,954,320 - 3,054,320 (T30D07_ Intl. Apt.) 3,153,364 - 3,253,364 (Lukla Airport) 2,551,920 - 2,651,920 (Saint Barthélemy Apt.) ~ ~ ~ ~ ~ ~ ~ ~ - KEYBOARD CONTROLS - CAMERA CONTROLS Minus: Zoom out Plus or Equals: Zoom in Left arrow: Go left by 480 X Right arrow: Go right by 480 X (you can hold either one down if you're holding down comma) (if you're zoomed out more than 0.75x, then it will move based on how zoomed out you are. hold the period key to disable this) Up Arrow: Reset camera offset to zero (from dragging with the mouse) Down Arrow: Round camera X position to multiple of 480 (follows terrain height) Q: Set camera x position (will follow terrain height) Space + Q: Change camera x position by a number B: Go to an object by its object ID (first number you see when rolling your mouse over an object) OBJECT CONTROLS W: Insert an object at the camera (will get dark during night) S: Insert an object at the camera (will stay bright at night) A: Erase an object by its ID C: Press this key, enter an object ID, then the object will follow your camera until you press C again M: Enter an object ID, then a number, then the X position of that object will change to that number Y: Enter an object ID, then a number, then the Y position of that object will change to that number H: Set the autogen type, from where your camera is, until the next autogen-type-change. Available options are 1, 2, 3, 4 and NONE. Enter nothing to erase the autogen-type-change if your camera is over one. TERRAIN CONTROLS E: Raise terrain at the camera by 360 Y D: Lower terrain at the camera by 360 Y T: Slope up the terrain at the camera G Slope down the terrain at the camera R: Set the terrain type to the next type, from the camera, to the next terrain-type-change F: Set the terrain type to the previous type, from the camera, to the next terrain-type-change V: Erase the terrain-type-change if the camera is over one TIME CONTROLS Z: Set noon X: Set midnight The camera controls can be used outside of KEYBOARD/CAMERA mode. All other keyboard controls can't. To use controls other than the camera controls in KEYBOARD/CAMERA mode, you need to click the "KEYS" button so that it says "KEYS: FULL".