(This project is still a bit of a work in progress. While the Grab & Throw System should be ok, there's only one throw animation and enemy at the moment. I plan on updating this soon to showcase how it works with different enemies.) This grab and throw animation system, inspired by Super Smash Bros and how they handle grab and throw animations, is made to make it so when you grab and throw an opponent, they're properly animated alongside the throw animation. Just pick a throw animation, and an enemy to test it on. Then, press the play button to watch the throw animation play out. You can also hide or show most of the variables and lists used to make the system function, though some aren't used in this showcase, and therefore, are always hidden. You're free to use this system and mess around with it, just give credit. I may create some kind of tutorial in the future to help make it a tad bit easier to create throw animations using this system, as it definitely isn't the easiest to mess with.
Characters: Fox Design from Tower Heroes, by Pixel-Bit Studios Music: Happy Jack (Underscore Version) - Arch Bacon Sound Effects: Super Smash Bros. Ultimate - Nintendo