This is based on the bending of Avatar: The Last Airbender. every move does in fact matter because inside the code, every move deals damage to the boss (except the player buffs like boost and space) (also except the flame whip, snow and icicles) IF THE PLAYER IS GLITCHED, PRESS THE FLAG AGAIN. skip to bossfight in the skips sprite first song prolly from age of war. second song from idk Challenge mode is a very very hard challenge. I wish you the best if you pick it, but if you don't pick it, still good luck. -KEYBINDS- From Into The Abyss T: Tornado. Summons a tornado pointing at mouse cursor. Cooldown: 0.5s. B: Blast of air. Blasts an air beam at mouse cursor. Cooldown: 0.9s. Space: Flight. Lets you glide and lift. Cooldown: Can be used for 90 frames at a time and as long as you can jump, you can use this. 3: Air shield. Creates a shield deflecting many attacks around the player. Cooldown: 2s. V: Vaccum. Creates a vaccum on the mouse position. Cooldown: 0.6s. From Exceeding the Limits 2: Water ball. As long as "A" is held down, the water ball follows the mouse, then release to shoot. Cooldown: 0.5s 1: Wave. Direct the wave's direction then it shoots and follows where you directed it, affected by gravity. Cooldown: 2s. 1 then K: Icicles. Shoot icicles after using a wave, turning it into an icicle bunch. 2 then F: Snow. Make snow, falling then becoming a part of the ground. From The Glitch's Wrath part 1 - Chase to the hub Glider now glides for 150 frames instead of 90 Blast becomes a boost boosting the player into the mouse cursor H: Hurricane. Creates a hurricane beneath player, lifting them up. I am well and aware of hurricanes clipping players out of and into blocks. Cooldown: 2s L: Long blast. Blast, but with 30 circles. Cooldown: 0.9s. From Supernatural Events Q: Not Walk on Water anymore, replaced with Fireball. Cooldown: 0.3s. Q then 4: Flame Whip. When you release a fireball, and click 4, it makes a quick fire whip that dissolves fast. F: Fire. A huge fire spray Cooldown: 0.5s.