MOTHMOUTH HP: 12/12 ESOTERIA: 10/10 TRIVIA: 0 SILV: 0 QUAL: 1 ANEM: 2 COHE:0 ENTO: 2 EGRE: 1 RADI: 2 HELM: 0 SPEED: 5 PASSIVES: I Am The Weather - At the end of Mothmouth's turn, they can spend 2 Esoteria to decide the weather Forecast. When Mothmouth takes damage, the Forecast is randomized with a d12. If it lands on the same weather as what is already active, the Forecast changes to Clear Skies. CURRENT FORECAST: RED LANTERN: ??? WEATHERVANE SCYTHE: frail: 7 dura: 2 dmg: 4(3) When this hits, Mothmouth may change the Forecast for free. EFFECTS:
(1) Clear Skies = No effect. Default Forecast. (2) Partly Cloudy = When Mothmouth is attacked, they gain 1 Esoteria. (3) Overcast = At the start of Mothmouth's turn, restore 2 HP to themself and all allies. (4) Windy = At the start of Mothmouth's turn, they move one person 3 spaces. (5) Rain = At the start of Mothmouth's turn, place 3 Sapropel Puddles on the Board. (6) Thunderstorms = At the start of Mothmouth's turn, deal 3 damage to 1 enemy. (7) Moths = Whenever a Condemned person takes damage, they also gain much DOOM. (8) Fog = Mothmouth can move between Sapropel Puddles as if they were adjacent. (9) Snow = Everyone on the ground has -1 movement, to a minimum of 3. (10) Hail = At the start of Mothmouth's turn, all enemies take 1 damage. (11) Rainbows = At the start of Mothmouth's turn, everyone gains 2 Esoteria. (12) Sunny = Everyone takes 10% more damage.