Enter - Open Pause menu fr (you can use turbo mode, you don't really need to tho) scroll to see version history v1 - 4/13/2026 12:27am released and added multiple features that werent available at the time - cloud stored keybinds (customizable in the editor) - separate inst & vocal tracks - a More complete ui (no offense I hope) - events and focus handler (you kinda on your own with events handler lol) - easier (at least for me) character animations - turbowarp detector - scroll speed handler - custom events sprite (for custom events duh) - flash, fade, and dark sprites (activated by messages) - kinda mobile support (touch the screen brah) v1.1 - Apr/13/2026 3:00pm - custom randomized miss sounds - hold note miss detection - misses based on the note you missed - fps adjusted sprite animations V1.1 (hotfix) Apr/14/2026 10:32am - made hold note misses make sound and actually count towards misses. v1.1 (bugfix or patch#1) apr/16/2026 11:02am - something in the notes code made it spaz out and the game wouldnt play, then when I tried to fix it it deleted the chart, I have backups but this is insanely annoying V1.1 (hotfix #2) April/24/2026 11:24pm - visuals update (make the game look better as a preview, more FNF looking) NOTE:more pacthes may come as a result of this visual update, most likely to the sprite code for the character animations, and costumes for the notes. - forward and backward animation toggles (idk why you would need this but its there for the devs) - changed notes back to FNF style - made it to where you can record focus, so if you don't have to code it by hand. v1.1 (final bugfix) apr/26/2026 11:25am - fixed camera being out of bounds - fixed the framing on scratch - fixed the recorded focus reader - made camera move a little slower v1.2 apr/29/2026 1:28pm - pause menu - change keybinds option - change diffriculty option - resume option - enable/disable effects - botplay toggle option - all previous shortcuts disabled because you can just change it here - botplay and other settings saved to cloud - gonna do a hotfix for the latency on pause v1.2 (hotfix) - removed "resume" as it is currently unfixable - made gf look more family friendly - updated key binds for focus so you can do an instant focus switch. (explanation in project) (done) - special events toggle under graphics (ex: animations, videos, etc) - special fx toggle under graphics (ex: the sprite on top of the traffic light.) - fixed the scroll speed thing for turbomode, and yes scroll speed variation is technically a mechanic vKB (upcoming) - erm other things I forgot cut me some slack fr - scores (saved to the cloud so ya can show off) obviously hits add to score. misses do nothing (and it varies based on how good you hit the note) - long notes don't count as like 70 hits lol - long notes are 1 miss, but still count toward accuracy - scores & accuracy (saved to the cloud so ya can show off) - anti cheat for the scores (because I can) - made project a little less resource intensive v1.3 (upcoming) - pause menu customization easier then ever - made it to where you can record camera events in the editor (explanation in project) - added an adjuster for the "charinfo" list to make it easier for creators. (explanation in focus handler) - intro menu (like FNF but not exactly) - intro ui -settings/options option, along with Freeplay or week selection. - (if freeplay) change song option (in the pause menu but its only for weeks) so if you are playing "Dad battle" you can switch to fresh or beeboo, and the nightmare & 3rect mixes will already be available so yeah. - adjustable graphics settings in the editor (after images, shaders, chromatic abberation, smoke, etc.) not in the settings menu, its effects for creators. this would be disabled in the "graphics" command. - certain things will be taken away from the pause menu to be put in the settings v1.4 (upcoming) - week results screen - Freeplay result screen as well - add grades (in the results screen) based on accuracy, not misses. v1.5 (upcoming) - optimise, de-clutter (might add more features due to this) - playtest & gather data for possible future updates - add recorded elements to the menu so you don't have to go inside the project (but you have to enable dev mode) ---------------------------------------------------------------------------- please know that once I get here, It isn't the end...
decided to show y'all my version of falkimore's engine (its cluttered, and unfinished for now) use this chart converter: https://scratch.mit.edu/projects/980119968/ or this one: https://scratch.mit.edu/projects/666734314/ if falkimore wants this taken down it will be but other than that have fun misses credits goes to -@bendylikesfnf main text engine (as of now) goes to @Will_Wam (other credits are in the project) (wdrfc - we dudes, are FUNKIN cool) plans (unless falkimore beats me to it lol) - and intro ui (main menu and startup screen) - add the options menu, even though I've kinda held out on that cus I like the keybinds shortcut. - add pause menu (it'll be rlly cool) - add a results thingy - have [weeks] - basically make v-slice in Fnf except for the sick' good' bad' whatever (because its better without that) hopefully in the end I'll get playtesters to tell me what's hard so I can make it easy for peoples first time using ays format so far its been about 5-6 months in the making (as of Apr/14/2026) might change it to DeeZ-Slice or E-slice ohh or z-slice thanks to @Boyfriend_2022 for the sprites in the visuals update (I still coded them myself). thanks to the VS Kapi: Arcade Showdown team for the less revealing gf