Make entities. Now. da ruuls: 1. don't stress about making it look good, if its a good idea i'll accept it and rework it so it fits 2. it doesn't have to represent a sin exactly, just something bad 3. dont make it unfair. hard is not unfair, but if its barely survivable i likely won't add it. 3.5. additionally, don't make it too easy. reckless is supposed to be pretty hard 4. you dont necessarily have to use this to make an entity concept, its just guidelines for making one. 5. dont make it represent lust. we already have that. we aint turning this into grace 2.0 6. just dont make it represent anything thats already represented (go to https://scratch.mit.edu/projects/1306099832 for the list) 7. dont make it act too similar to another entity. we need variety bru