Prey pile _______________________________________________ This tracks how much prey each clan got each week! As well as what was eaten, what you can eat from the prey pile, and other things about the prey pile. After hunting successfully you can add the prey you got here, it's ONLY added if you used the hunting project to hunt. (I can tell, because using the chance/rolling is part of the system) Cats that brought in the most prey that week get 7 XP. _________________________________________________ Adding prey form: User | Cat | Type of prey | Clan | Used hunting project? __________________________________________________ Eating prey form: User | Cat | Age | Which prey | Clan | ___________________________________________________ Poisoning prey or bringing in rotten prey: To do this you must have a corruption mark or 50 shadow. (This keeps it rare and meaningful, not something every app does for fun. ) When you poison prey you must have some kind of motive to why you did it, even if your 'bad' you can't just poison the prey for no reason. You cannot choose which cat gets poisoned or even if anyone gets poisoned because someone might find out first. Your options: → 1. Catch prey and let it rot Difficulty: Low Risk: Low Shadow gain: Small Outcome: The prey becomes crow-food If added to the pile, the clan may notice the smell If unnoticed, a cat may get sick (mild) Effect: Rotten prey usually causes stomach sickness, not death. → 2. Catch prey and poison it Difficulty: Medium Risk: Medium–High Shadow gain: Medium Outcome: Stronger effect than rot Medicine cats may detect herbs or bitterness If eaten, the cat gets moderate poisoning (not lethal) Effect: Deathberries Nightshade Poisonous insects Contaminated water → 3. Poison prey already in the pile Difficulty: High Risk: Very High Shadow gain: High Outcome: You must sneak into camp Someone might see you Scent may linger Medicine cats may notice tampering If successful, poisoning is more likely to spread All tables are in chance/rolling, see your chances there. There are consequences for failing, but privileges for success for 'bad' characters. ________________________________________________ Event effects: [ever expanding section...] → Lean season event Lean season, is a harsh shortage of prey, as well as starvation. If less then 15 prey is added to the prey pile a week cats will starve depending on how much lower. → 3-5 lower then 15, one cat will die → 6-7 lower then 15, 2 cats will die → 8-14 lower then 15, 3 cats will die _________________________________________________ Current prey pile: Rainclan- 3 Squirrel 6 Fish 5 Voles 1 Rabbit 5 Assorted Mistclan- 2 Mice 1 Vole 1 Fish 4 Rats Heatherclan- Empty _________________________________________________ Prey givers: