Space to control which circle is at the mouse. The basic formula for pointing to a coordinate with this method: direction = arccos(deltaY/distance to sprite) - 180 Only subtract 180 in Scratch due to the -180 to 180 direction scale instead of normal 0 to 360 Flip the sign of the direction (- / +) if the deltaX is less than 0
Used a bit of simple trig to determine the angle. Yes I'm aware atan2 is also an option but I find this method to be a bit more digestable, atleast on Scratch