Open-Source 3D Engine! (Please give credit to the owner of the tri-filler engine @-rex-test-). You do not have to credit me for using my work! (but do credit him though; I will try to implement my own tri-filler so you don't have to credit him either.) This Engine is optimised, and I will update this in the future :D Creation Date: 15 / 4 / 26 Keys: Movement [WASDEQ] Camera Type [N] – Mouse Acceleration / Smoothing toggle - - Notes - - - You can buff the camera view but it might cause weirder skybox stuff (you can edit that in the costumes inside the sprite named "Render".) - You can change mouse sensitivity in one of the when flag-clicked events. - You can create more triangles in the main when the flag is clicked loop by adding more 'create triangle' custom blocks. - This engine does not use RGB. Instead, it uses HSV for drawing. - You can continuously update a triangle's position by increasing / decreasing the px, py and pz values repeatedly. Though the project does not have a straightforward block to do this. - It uses Z-clipping and clamping to create accurate triangles and manual fencing to prevent vertex explosion. It uses the painter algorithm for sorting. - This does not have proper fog support, though there are ways to implement it yourself. - Looking to add physics or shaders in the future.