Read the instructions carefully, thank you! Recommended to play with headphones. ------------------------------------------------------------------------- THERE ARE FLASHING LIGHTS CONTROLS: Press L or 7 for a secret. Press space to start/continue story. Press the arrow keys to move. Press space to attack with a sword. Press the down arrow to enter the sword room. Press X to shoot an arrow. Press Z to drop a bomb. Press S to throw a boomerang. Hold space for a while to shoot a zapper sword. Press A to toggle boomerang rotation ON / OFF, when it's toggled ON, it'll rotate around the place you threw it from. Press O to show the HUD and hide it. ------------------------------------------------------------------------- ENEMIES: Octorok: This enemy moves randomly and shoots randomly. Blueoctorok: The same as the Octorok enemy but faster. Tektite: This enemy jumps around the whole stage and tries to hit you, the best way to defeat it is to stun it with your boomerang. Bluetektite: The same as the Tektite enemy but faster. Moblin: This enemy moves up / down randomly and sometimes left / right, it shoots when it stops moving. Blackmoblin: The same as the Moblin enemy but stronger. Peahat: This enemy flies around the stage and tries to hit you, the best way to defeat it is to wait until it stops moving. ------------------------------------------------------------------------- ITEMS: Wooden sword: Allows you to fight melee. Bow: It allows you fight in range, it needs arrows to function. Boomerang: This weapon won't damage anything, but can collect items and stun enemies. Heart: Restores half a heart container. Bonus heart: Gives you half a heart container until you reach 3 full bonus hearts. Arrow: One arrow that can be used only with a bow. Triplearrows: 3 arrows bundled into one item. ------------------------------------------------------------------------- IMPORTANT: Make sure to always go to the center when you're going to move to a different stage. Sometimes you might move to a different stage and get stuck in a wall, this bug will be fixed in later versions.